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Showing posts from March, 2017

DnD Map 2 version 2 Tiered Feedback

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Warren Rose II CAGD 270, 3/21/17 DnD Map 2 version 2 Tiered Feedback, Playthrough on 3/9/17 Annotated Version of Map 1. Action I sat down with my assigned players for a quick run through of the Basic Difficulty level.  Unfortunately we waited too long for their third to show up and for me to refamiliarize myself with the system so less than fifteen minutes of the assigned twenty were spent on gameplay.  The level consisted of the players sneaking into an alien complex where a ship they wanted to steal has been parked.  The first room was an armory containing a basic floating alien, a cloning chamber acting as checkpoint and chests containing a ranged weapon and a levitation item to take the sting out of electrified floors. The next room contained a stationary boss protected by an electric field that when defeated dropped a sufficiently advanced lockpick, as well as a more advanced enemy poised to drop on people getting too close to a chest with a medkit.  Two ene