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Showing posts from February, 2017

CAGD 117 Revised Thumbnail

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CAGD 117 Thumbnail

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This one of mine was the favorite of our four person group

Simple DnD Map Feedback 1

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Warren Rose II CAGD 270, 2/15/17 Simple DnD Feedback, First Playthrough on 2/9/17 Initial Version of Map Changed Map Following My Turn As A Player 1. Action I sat down with my two teammates and introduced the level as a buried town that had been colonized by goblins.  The Ranger raced south of the main corridor for the nearest treasure chest, while the Warrior headed north to free the captive NPC, held behind a door unlocked by an Escape check.  As part of what I had learned from the previous player’s map, I threw in a spike trap on the floor to illustrate the disarm/jump mechanic and had one of the goblins leap over it to demonstrate the system.  As it was quickly apparent that my 2/2/2 goblins were too powerful for the players in a swarm, I fudged them down to 1/1/1 and had the leaping goblin who rolled high enough to way overshoot the trap, knock himself unconscious by slamming into the far wall.  The Ranger decided to dodge around the goblin and the giant 3/3/