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Showing posts from April, 2017
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Warren Rose II CAGD 117, 4/12/17 Storyboard Thumbnails for Pierson's El Sid Script Treatment For this assignment, I was paired up with a fellow student who provided me with a list of shots he adapted from "El Sid", an episode of the Sliders TV show.  Using the camera angles and movement suggested, I created a series of thumbnails for a storyboard that I hoped would fulfill his needs.  Here are the 28 shots, one broken up into two frames for clarity:

2D Maze Game Level 1 Version 2 Feedback

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Warren Rose II CAGD 270, 4/11/17 2D Maze Game Level 1 Feedback, Playthrough on 4/6/17 The more restricted paths and added coin went well.  The water was both described as a nice touch and not fitting the theme of the Western level.  The northwest end of the map was described as a tease because it looked too much like someone should be able to find a secret route to it and explore.

2D Maze Game Level 1 Feedback

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Warren Rose II CAGD 270, 4/4/17 2D Maze Game Level 1 Feedback, Playthrough on 3/30/17 The level was fairly straightforward.  One player reached the exit, collected the coins in search of more without recognizing the exit for what it was.  He said that I should implement more signposts to make the direct path stand out as well as varying the ground.  The varied obstacles were well received.

CAGD 117 Rough1 4/3/17

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CAGD 117 Rough1 4/3/17 For this assignment I was supposed to do a rough of two mafia characters meeting for the first time, using shading and perspective.  The in-class tutorial involved creating a table and a lamp and a wall-frame, so I rearranged and duplicated the elements.  I added a doorway and doorknob to add contrast to one of the walls and positioned the further back of the two men in front of it. I feel the focal point of the image is the shiny lamp, which is why the foreground character is so close to its illumination.  The main trouble I ran into was changing the light source from above to centered on the table.  I did this mainly because I like the circle gradient effect of Photoshop applied as an Overlay.  The shininess of the backdrop figure's shoe was an accident somewhere along the line in one of the layers, as I was having trouble tracking it down I tried to work it into the frame. Following the In-Class Tutorial: